That why I designed this Japanese style sword for her. Put aside your idea of Shuraba being a homonym for the Japanese word meaning “site of a bloodbath,” and instead think of things this way – You definitely want a close combat weapon, and if Bayonetta is going to have a blade, it wouldn’t be a sword, it would be a katana. With that in mind, I’d like to introduce a few of the other weapons in the game. You will have to see how it unfolds in the game to find out the answer!Īs for the other weapons, I have the sneaking suspicion that Rodin will be explaining them further from now on, and many of them should be added to the Action section of the Japanese website. Ultimately, for Rodin, making guns for both sides of a rivalry is really about seeing how they hold u on the battlefield.
I think it would be fun if you tried finding them once you get the full game. This must be Rodin’s personal preference coming through.įinally, Rodin tends to inscribe sentences on his weapons along with his maker’s mark and brand mark.
All 4 One is taken from D’Artagnan’s tale of the Three Musketeers, and their famed phrase, “Tous pour un, un pour tous.”(All for one and one for all.) Even though Jeanne and the gun’s name are of French origin, the guns are based off a German design. Out of curiosity, have you checked out the Custom Shot Bar “The Gates of Hell” that you can visit on our website? Bayonetta’s guns, Scarborough Fair (which I talked about last blog), and Jeanne’s All 4 One were both made by The Gates of Hell’s very own Umibozu, Rodin. (Although, I think we might have been in a pretty pitched battle, comparatively speaking…) In Shimako’s second post, Designing Bayonetta 2 – Jeanne, she mentions the same thing. Like I mentioned last time, once you have a design in place, things are much easier to lock down. This design was pretty much OK’d on the first, from-scratch design.
…Now that you mention it, I think I’ve seen guns like this before… To add a “clean” sense to the guns, I added ivory to the grips and gold accents to the inlays. However, normal silver would overlap with her head and the feathers attached to the guns, so I adjusted the colors to give the guns more of a stainless steel, blue tint. Thus, we picked silver to contrast against her red clothing. For me, the feathers are from angels that she has killed.Īs for the coloring of the weapons, just as with Bayonetta, we needed to pick a color that would pop out from her limbs and be easy to recognize. I used the long ostrich feathers used during Carnival as reference and designed the accents. While Bayonetta has her easy to identify long hair trailing from both arms to accentuate her action, Jeanne has short hair, so we added long feathers to her guns. Finally, I’ve added a high heel silhouette onto the knuckle guard. The guns can also use their standard magazine/barrel mechanism to fire. Just like Scarborough Fair, All 4 One has the same type of crystal in its center allowing it to magically summon bullets. (It’s a little thing that I was picky about.) This is something I preserved in my design, although it will not be something you really notice during the action of the game. Furthermore, even though a lot of guns say they are short recoil, when you actually fire them, they still kick back a little bit. I gave the front end of the gun a quad shape, with that nice heavy sense of weight, while maintaining the delicate inch-worm style toggle and breach mechanism, and still making sure it had the heft for use as a melee weapon. Bayonetta’s guns are based on the simplest, semi-automatics possible since she uses them for melee attacks however, her rival’s guns would have to be based off of the most complicated guns possible and then taken to their extreme limits of power! With that in mind, I based Jeanne’s guns on a Parabellum Pistol, AKA a Luger. (I just like them and…) Just as I mentioned previously, I start by thinking about real guns. I kept all that in mind while I designed. However, keeping them two similar would be boring. Of course, she wouldn’t be a good rival character unless her weapons weren’t greater than or equal to what the other one holds. These weapons, All 4 One, were designed with the concept that they would be given to Bayonetta’s rival, Jeanne. It has been a long time since I last hit this blog, but I would like to share the story behind the star of the most recent trailer, Jeanne’s guns, as well as some of the other weapons that appear in the game. Hello all, Bayonetta weapon designer (all of them) and CG modeler Muneyuki “Johnny” Kotegawa here.